FSS Acarina Power Systems

Basic Info CPU Systems Power Systems Tactical Systems Life Support

“Fusion Power, while capable of holding a wide amount of energy required for the Hyperdrive, recovers much slower than other Zero-G engines. It is, however, the best for such a small starship like the Acarina. Just pray that it doesn’t get hit by a stray blaster.”

These Power Engines, Reserve power sources, all recover at a slower pace than what it generates per Turn. So, use your energy carefully. The Acarina uses 15 END per turn on average, taking note of passive shields, life support, and gravity issues. Since using the Hyperdrive (50 END) is expensive, it is best to balance out the expenditures properly, since the Auxilliary power source is incapable of powering such a strong device.

Cost Powers END
5 Fusion Power Engines: Endurance Reserve (100 END, 15 REC) Reserve: (60 Active Points); Independent (-2), OIF Bulky Fragile (Focus: Fusion Cells; -1 ¼), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Limited Power Power Only Works On Electrical Devices (-1); REC: (50 Active Points); Independent (-2), OIF Immobile Durable (-1 ½), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Limited Power Power Only Works On Electrical Devices (-1)
2 Auxilliary Power Engines: Endurance Reserve (40 END, 5 REC) Reserve: (24 Active Points); Independent (-2), OIF Bulky Fragile (Focus: Fusion Cells; -1 ¼), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Limited Power Power Only Works On Electrical Devices (-1); REC: (20 Active Points); Independent (-2), OIF Immobile Durable (-1 ½), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Limited Power Power Only Works On Electrical Devices (-1)

FSS Acarina Power Systems

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