FSS Acarina Miscellaneous

Basic Info CPU Systems Power Systems Tactical Systems Life Support

“How nice of the Federation junkies to provide us with these toys, don’t you think? Do you think they put a tag on them? They can’t be that paranoid, right?”

Here is a quick list of the equipments found in the Acarina. These are only samples of what can be taken from the Acarina Cache Perk. Players may ‘buy’ equipment of up to 300 per campaign… this may change during gameplay however.

  • Choose your 300 point equipments wisely, they still follow the normal campaign limits of PCs Powers. Unique and non-standard equipment are prohibited unless you have the ‘inventor’ perk.
Cost Powers END
5 Federation Deep Space Bodysuits – Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Recoverable Continuing Charge lasting 1 Hour (+0) (20 Active Points); Independent (-2), OIF Bulky Durable (-1) [1rc]
8 Semi-Automatic Rifle – Multipower, 50-point reserve, all slots 4 clips of 8 Charges (+0) (50 Active Points); all slots Independent (-2), Limited Power Power loses almost all of its effectiveness (In Vacuum; -2), OIF Durable (-½), Beam (-¼), Real Weapon (-¼)
1u 1) Standard: Killing Attack – Ranged 3d6 (45 Active Points); Independent (-2), Limited Power Power loses almost all of its effectiveness (In Vacuum; -2), OIF Durable (-½), Beam (-¼), Real Weapon (-¼)
1u 2) Spray: Killing Attack – Ranged 2d6, Autofire (5 shots; +½) (45 Active Points); Independent (-2), Limited Power Power loses almost all of its effectiveness (In Vacuum; -2), OIF Durable (-½), Beam (-¼), Real Weapon (-¼)
5 Standard Revolver – Killing Attack – Ranged 2d6 (30 Active Points); Independent (-2), Limited Power Power loses almost all of its effectiveness (In Vacuum; -2), OIF Durable (-½), Beam (-¼), Real Weapon (-¼)
6 Federation Armor – Armor (6 PD/6 ED), Hardened (+¼) (22 Active Points); Independent (-2), OIF (-½), Real Armor (-¼)
3 Medical Kits – Healing BODY 1 ½d6 (15 Active Points); Independent (-2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), 8 Charges (-½), OIF Fragile (-¾), Requires Multiple Foci or functions at reduced effectiveness (+¼), Requires A Medical Skill Roll (-½) [8]
22 Federation Sensors/ Communicators – Variable Power Pool, 20 base + 2 control cost, (30 Active Points); all slots Independent (-2), Limited Class Of Powers Available Very Limited (Sensory and Communication Powers Only; -1), OIF Fragile (-¾), Requires A Systems Operations Skill Roll (-½)

FSS Acarina Miscellaneous

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