FSS Acarina Life Support Systems

Basic Info CPU Systems Power Systems Tactical Systems Life Support

“We’re running out of air! Shut the airlocks! I’ll try to reach the Life Support Room, and fix whatever’s messing with our air… hold out till then. That’s an order.”

Space is incapable of supporting life, and starships as well, follow this rule once Life Support runs out. From protecting the crew on such environments as Zero Gravity, Low and High Pressure areas, High Radiation, Temperature problems and so on. The crew won’t survive long with these absent. But creatively done… they can be used as weapons as well.

Cost Powers END
7 Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF Bulky Durable (-1), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Costs Endurance (-½), Increased Endurance Cost (x2 END; -½) 4
10 Backup Life Support: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 4 clips of 1 Continuing Fuel Charge lasting 1 Day (Fuel is Difficult to obtain; +0) (20 Active Points); OIF Bulky Durable (-1), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼) [1 cc]
1 Food Supplies: Life Support (Eating: Character does not eat), 16 clips of 1 Continuing Fuel Charge lasting 1 Month (+0) (3 Active Points); Independent (-2) [1 cc]
9 Artificial Gravity: Telekinesis (20 STR) (30 Active Points); OIF Bulky Fragile (-1 ¼), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Limited Power Only to pull things to the floor (-1)

FSS Acarina Life Support Systems

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