FSS Acarina Computer Systems

Basic Info CPU Systems Power Systems Tactical Systems Life Support

“The Best A.I. is no A.I. at all.”

The F.S.S Acarina is one of the few starships that are completely immune to tech-hackers for the sole reason that its computer systems are so basic and so backwards that no one understands them anymore. It boasts no A.I. and relies completely upon the skill of the pilot to survive dangers from asteroids and other celestial problems. Perhaps the only things that are good about it is its sensory systems, which is one of the best out there provided by the Federation. Aside from that, the Navigation Systems are prehistoric… and has the same capability of a pocket calculator if compared to other advanced AI systems.
  • It can perform almost any communication and Sensory action, and grants a +4 to navigation rolls
Cost Powers END
34 Sensor and Communication Systems: Variable Power Pool, 30 base + 4 control cost, (45 Active Points); all slots OIF Bulky Durable (-1), Arrangement (-¼), Requires Multiple Foci or functions at reduced effectiveness (+¼), Limited Power Power loses about half of its effectiveness (In High Electricity and Magnetic Areas; -1), Limited Class Of Powers Available Very Limited (Sensory and Communication Powers Only; -1)
5 Acarina Navigation Computer: +4 with Navigation (Hyperspace, Space) (11 Active Points); OIF Bulky Durable (-1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Arrangement (-¼)

FSS Acarina Computer Systems

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