FSS Acarina Basic

Basic Info CPU Systems Power Systems Tactical Systems Life Support
  • Ship Registration – Player Characters
  • Ship Model – Scavenged/Modified Odran Kimura
  • Limits – 200/150 pts – Class D
  • Note – Due to the power level of the campaign, I expect some major upgrades with the craft. If so, the [Engineer] PC should detail such upgrades to me before the start of play.
Val Char Cost Notes
11 Size 55 Length 12.7”, Width 6.35”, Area 80.63” Mass 204.8 ton KB -11
65 STR 0 Lift 204.8tons; 13d6
10 DEX 0 OCV +3 DCV -4
40 BODY 19 -—-
6 DEF 12 20n/10r Ablative + 15n/10r Forcewall
2 SPD 0 Phases: 6, 12

Total Characteristic Cost 98

Movement
  • Running: 6”/12”
  • Flight: 13”/52”
  • Swimming: 2”/4”
  • Teleportation: 5”/10”
Perks
20 Acarina Starfighter Drones: Follower (35 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾)
40 Acarina Equipment Cache: Equipment Points: 300
6 Fringe Benefit: Galactic Computernet Access Card, Licensed Psionic, Starship License, Weapon Permit (where appropriate)

Total Powers & Skill Cost: 264 Total Cost: 350

Disadvantages
25 Hunted: Federation 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Distinctive Features: Federation Starship (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Distinctive Features: High Power Source – The Stardrive (Not Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort)
15 Physical Limitation: Constant Malfunctions (Frequently, Greatly Impairing)
25 Unluck: 5d6
15 Social Limitation: “What a crappy heap!” (Very Frequently, Minor)
10 Reputation: Altered Osakan Skiff Trade Vessel, 11-
20 Susceptibility: Highly Magnetic or Electrical Areas 3d6 damage per Turn (Uncommon)
5 Accidental Change: Uses the Stardrive: Highly Magnetic Areas 8- (Uncommon)

Total Disadvantage Points: 350

FSS Acarina Basic

XCONS rvel